Showing posts with label IAR 101. Show all posts
Showing posts with label IAR 101. Show all posts

Sunday, October 26, 2008

FINAL dialog project





The skewers were being a pain for the final that was for sure. I had to make two models back to back to get what I wanted for this. The craft was a problem with the first I built and the skewers weren't straight so it made it even and not well crafted. So I made the second model for the day (my final) and it turned out a million times better! So this is my final dialog project. The two spaces are on the top and bottom. They talk to each other at the joints and meeting of the two parts.

Tuesday, October 21, 2008

DIALOG process and sketches




My first iteration for the dialog project. I wanted to follow along with the same idea from the unity project and keep the cube look. I also used the same folding techniques from the unity also. This model didn't work because the cube in the center created too many space and I couldn't find a way to attach it to the rest of the model.


Another view from my first iteration. Another problem was the way the skewers were placed. It wasn't clean or well crafted.


The second model turned out a lot better than the first. I found a way for the skewers to be attached and it still look clean.I glued the skewers to the outside of the outer part. Another thing I did was instead of having a cube in the middle I used the cards just flat and put them together so they had some space in the center creating a cube. I also used the skewers on the inner part to show the dialog and have that art connecting to the rest. I wasn't sure about lining all 4 in a row.


Other views from my second model.

Monday, October 20, 2008

DIALOG questions

How is dialog created?

In my project dialog was created by having two distinct clear spaces. The middle part of my model divided the two spaces. The way the middle part connected to the outer part is where the dialog was created.

How is a sense of space/place defined?

The space is defined in mine by having one large cube but divided in the center so there is a space o both sides of the cube. There is also the sense of negative space which implies repetitive space. This makes it have two clear, obvious spaces.

How is the idea of system generated?

In the outer part of my model I used eight skewers and eight pieces of Bristol board. For the middle part I used four skewers and four pieces of board. A system of cubes is also repetitive.

How does joinery support the project concept/strategies?

Joinery connects each piece of the model and holds the middle piece in. The outer cubed is also spaced measured in 9 by 9 increments, the same as the middle, so it fits perfectly.

How is scale utilized in the project?

The center piece in my project is measured out nine by nine exactly, just like outer cube. These measurements create two exactly the same size n two spaces. I also measured the skewers nine by nine so they fit along with the rest of the model.

How do two-dimensional images add to the understanding of the project?

The two spaces are exactly the same and are positioned back to back. If you look at the model from the side you can see the exact proportions of both the spaces. You can also tell how clear the two spaces are.

How did the initial project idea evolve?

My first iteration I tried to have large cube as the outer part and a smaller cube in the center, but that created too many spaces. So I decided to keep the outer part being a large cube and simply using my leftover four pieces of Bristol board and arranged the, so a little space was leftover in the center mimicking the cube idea.

Friday, October 10, 2008

FINAL UNITY project




My final UNITY project turned out to be three parts that were exactly the same. The main idea was for it to look like six cubes. My project also defined unity in a simple way. It doesn't look too complicated, but is still clearly unity. It was really easy once I figured out how I could use all twelve 11 3/4 inch skewers and twelve 4 x 6 inch pieces of bristol board and make it look unified.

UNITY: Graphic and 4 drawings

ELEVATION DRAWING
PLAN DRAWING
CONTOUR DRAWING
GESTURE DRAWING

Monday, October 6, 2008

Unity Project: Comparison

ABOVE: Allison's Project

Mine

Unity was something that was common and all of our projects. Everyone did a very nice job of displaying what they depicted as unity. I decided to compare my project with Allison Wilson's project. My concept was a rotating cube. Allison's idea was dealing with a strand of DNA. Two very different ways to look at Unity.
Mine was based on simplicity. There were three parts to mine all built the same way with four pieces of bristol board and four skewers. I had horizontal and vertical motioning. Allison's was opposite from mine because she had twelve pieces that completed hers. Also, she scored and rolled her pieces of bristol board. Her project had one main motion and that was upward. The forms were clearly opposite when you looked at both of ours.
They did have some similarity, both had a sense of an upward motion. Repetition and multiples were also presented by shapes and a clear visible pattern in both. The glue, as our binding agent was also used by it being non visible to the eye.

Thursday, October 2, 2008

FINAL Twig Project.

As you know my precedent was a Ferris wheel, so that was my inspiration. For my final piece I decided to stick with black and white. I used white paper, folded by measurements according to my binding agent, paper clips. The binding was used by the pieces of paper with a rotating pattern of black and white paper clips.

Wednesday, September 17, 2008

Theory Hour- guest speaker John Lynn

Sustainability is a process. It is seen everywhere even in the air. Its huge and powerful. In a process you find the sustainability. John Lynn discussed about sustainability. One question at the beginning of his speech he asked was, "If we were fish, what would we do"? Swim, play, or hunt for food. He also asked what would we see. He asked the same about if we were birds.

One topic was characteristics of a storm. Its an agent of transformation. It can be constructive or destructive. Its a dynamic event, and its NOT a place or thing its a process. Global warming is a major problem right now meaning things are changing. The AIA 2030 Challenge is something Architect Ed Mazria is responsible for. In this challenge he tries to apply sustainability to architecture. He does so by cutting the use of carbon on products to operate a building by 50%. Harvesting as much carbon as you put out. Using measurable target goals. A benchmarked timeline. This is all adopted by Building Design Leaders.

Mr. Lynn also discussed the LEEDS program and talked about the Aproximenty Hotel and The Gerding Theaters Armory. A main idea talked about was green is bigger than buildings.

Issues discussed on Twig Project.

One of the main issues for the project models was contrast. Making the twig contrast more with the structure is something we need to work on. Strategic thinking is something we need to concentrate on like defining certain qualities of our twigs. Scale was also a topic. The size of the twigs need a relationship to the size of the structure/model as a whole. Color went with scale, there were questions of choices of colors used, which goes along with relationship.

Visualization is also very important like having a pattern form. Focusing on one idea is a big issue, too much going on takes away from the twigs, variety reduction can help this problem. Emphasize on what you want to emphasize on! Also, make the twigs active in the composition of the structure.

Tuesday, September 16, 2008

My new precedent for my twig project

www.blwebdesign.com

Wow, my first precedent was a cruise ship but my new project will be in the form of a Ferris Wheel. It's crazy because it turned out this Ferris Wheel that I chose happened to have twelve sides and twelve parts.

>>>Process for TWIG PROJECT.


Wow i cant believe that's what I actually started out with. This was my first sketch model. The shape was very uneven and I still didn't know how I was going to incorporate my twigs. My idea was to use paper clips as my binding agent.

My third iteration, we had a critique and this is what I brought in along with my new precedent. This model didn't work because of the way I used the paper clips and my twigs were too small compared to the size of the container. During this critique I came up with my final idea for my project, to do something similar to a Ferris wheel.

My attempt on building the Ferris wheel didn't turn out to well. There were problems with the shape of the container and I couldn't figure out a way for the paper clips to hold the twigs in their positions so I decided to be make my project more abstract and use the paper clips a different way.

The more abstract model turned out better than I expected. It wasn't a Ferris Wheel but resembled one. I used red, green and yellow because they were the colors used in my precedent and looked good showing a pattern form. After this model the more I looked at it, I questioned the use of color. I thought the color was a little too much.



Sunday, September 14, 2008

A box for 12 twigs - first precedent













For the next project -a box for 12 twigs- for the container I designed I thought a precedent that reminded me of it was a cruise ship. My box is going to be in a very similar shape as a ship and the 12 twigs are going to be poking out all around it...so they would be like the windows. My binding agent is wire and its going to hold it together in 12 places all around the box. The outside of the box is suppose to look arranged and measured. On the inside of the box the twigs are intertwining and suppose to look unorganized, much like the inside of a ship all the people on the inside and different things to do, while the outside is repetitive and arranged.

Wednesday, September 10, 2008

Process for A place for a Leaf

Above are sketches from when I was brainstorming on how to build my first model.
























My first attempt to build a place for leaf wasn't abstract. It didn't work because it was too much. So I decided to simplify it for my final.
























My place for a leaf was a working progress. But I figured through each step the more simplified the better. I had a tear in my leaf so I used a piece a paper to come through it and wrap around the backdrop forming its base. I chose black as the background paper behind my leaf because it made my leaf natural color pop the most. I also chose yellow for the three-dimensional/base paper because my leaf was yellow but as it aged it turned brown but if you look closely there are a few splotches of yellow still visible. The yellow paper also contrasted nicely with the leaf.

a place for a leaf

This is my final model for my leaf project. The tear in the leaf was my main idea for the base of the leaf to make it 3-D and abstract. I also chose black paper as my background because I wanted to use a neutral color and black made the color of my leaf pop the most.