Tuesday, October 28, 2008
Random Doodling
Normally when i start drawing something i never know what its going to be. i just start out with random shapes and it all seems to go together in the end.
Site Plans
Sunday, October 26, 2008
FINAL dialog project
The skewers were being a pain for the final that was for sure. I had to make two models back to back to get what I wanted for this. The craft was a problem with the first I built and the skewers weren't straight so it made it even and not well crafted. So I made the second model for the day (my final) and it turned out a million times better! So this is my final dialog project. The two spaces are on the top and bottom. They talk to each other at the joints and meeting of the two parts.
Tuesday, October 21, 2008
DIALOG process and sketches
My first iteration for the dialog project. I wanted to follow along with the same idea from the unity project and keep the cube look. I also used the same folding techniques from the unity also. This model didn't work because the cube in the center created too many space and I couldn't find a way to attach it to the rest of the model.
Another view from my first iteration. Another problem was the way the skewers were placed. It wasn't clean or well crafted.
The second model turned out a lot better than the first. I found a way for the skewers to be attached and it still look clean.I glued the skewers to the outside of the outer part. Another thing I did was instead of having a cube in the middle I used the cards just flat and put them together so they had some space in the center creating a cube. I also used the skewers on the inner part to show the dialog and have that art connecting to the rest. I wasn't sure about lining all 4 in a row.
Other views from my second model.
Monday, October 20, 2008
DIALOG questions
How is dialog created?
In my project dialog was created by having two distinct clear spaces. The middle part of my model divided the two spaces. The way the middle part connected to the outer part is where the dialog was created.
How is a sense of space/place defined?
The space is defined in mine by having one large cube but divided in the center so there is a space o both sides of the cube. There is also the sense of negative space which implies repetitive space. This makes it have two clear, obvious spaces.
How is the idea of system generated?
In the outer part of my model I used eight skewers and eight pieces of Bristol board. For the middle part I used four skewers and four pieces of board. A system of cubes is also repetitive.
How does joinery support the project concept/strategies?
Joinery connects each piece of the model and holds the middle piece in. The outer cubed is also spaced measured in 9 by 9 increments, the same as the middle, so it fits perfectly.
How is scale utilized in the project?
The center piece in my project is measured out nine by nine exactly, just like outer cube. These measurements create two exactly the same size n two spaces. I also measured the skewers nine by nine so they fit along with the rest of the model.
How do two-dimensional images add to the understanding of the project?
The two spaces are exactly the same and are positioned back to back. If you look at the model from the side you can see the exact proportions of both the spaces. You can also tell how clear the two spaces are.
How did the initial project idea evolve?
My first iteration I tried to have large cube as the outer part and a smaller cube in the center, but that created too many spaces. So I decided to keep the outer part being a large cube and simply using my leftover four pieces of Bristol board and arranged the, so a little space was leftover in the center mimicking the cube idea.
In my project dialog was created by having two distinct clear spaces. The middle part of my model divided the two spaces. The way the middle part connected to the outer part is where the dialog was created.
How is a sense of space/place defined?
The space is defined in mine by having one large cube but divided in the center so there is a space o both sides of the cube. There is also the sense of negative space which implies repetitive space. This makes it have two clear, obvious spaces.
How is the idea of system generated?
In the outer part of my model I used eight skewers and eight pieces of Bristol board. For the middle part I used four skewers and four pieces of board. A system of cubes is also repetitive.
How does joinery support the project concept/strategies?
Joinery connects each piece of the model and holds the middle piece in. The outer cubed is also spaced measured in 9 by 9 increments, the same as the middle, so it fits perfectly.
How is scale utilized in the project?
The center piece in my project is measured out nine by nine exactly, just like outer cube. These measurements create two exactly the same size n two spaces. I also measured the skewers nine by nine so they fit along with the rest of the model.
How do two-dimensional images add to the understanding of the project?
The two spaces are exactly the same and are positioned back to back. If you look at the model from the side you can see the exact proportions of both the spaces. You can also tell how clear the two spaces are.
How did the initial project idea evolve?
My first iteration I tried to have large cube as the outer part and a smaller cube in the center, but that created too many spaces. So I decided to keep the outer part being a large cube and simply using my leftover four pieces of Bristol board and arranged the, so a little space was leftover in the center mimicking the cube idea.
Monday, October 13, 2008
Friday, October 10, 2008
FINAL UNITY project
My final UNITY project turned out to be three parts that were exactly the same. The main idea was for it to look like six cubes. My project also defined unity in a simple way. It doesn't look too complicated, but is still clearly unity. It was really easy once I figured out how I could use all twelve 11 3/4 inch skewers and twelve 4 x 6 inch pieces of bristol board and make it look unified.
Monday, October 6, 2008
Twig and Cell Phone
My final four views of the twig and cell phone were by far my favorite. I like the detail I put in it and I found this one easier to do than the rest because I could really exaggerate.
The 32 views of the twig and cell phone were one of my favorites! I felt like all I got enough variety and views from the 64 to show different patterns and shapes.
The 8 views were kind of difficult because I didn't know which to chose and I felt that I didn't put much detail in them.
The 32 views of the twig and cell phone were one of my favorites! I felt like all I got enough variety and views from the 64 to show different patterns and shapes.
The 8 views were kind of difficult because I didn't know which to chose and I felt that I didn't put much detail in them.
Unity Project: Comparison
Unity was something that was common and all of our projects. Everyone did a very nice job of displaying what they depicted as unity. I decided to compare my project with Allison Wilson's project. My concept was a rotating cube. Allison's idea was dealing with a strand of DNA. Two very different ways to look at Unity.
Mine was based on simplicity. There were three parts to mine all built the same way with four pieces of bristol board and four skewers. I had horizontal and vertical motioning. Allison's was opposite from mine because she had twelve pieces that completed hers. Also, she scored and rolled her pieces of bristol board. Her project had one main motion and that was upward. The forms were clearly opposite when you looked at both of ours.
They did have some similarity, both had a sense of an upward motion. Repetition and multiples were also presented by shapes and a clear visible pattern in both. The glue, as our binding agent was also used by it being non visible to the eye.
Mine was based on simplicity. There were three parts to mine all built the same way with four pieces of bristol board and four skewers. I had horizontal and vertical motioning. Allison's was opposite from mine because she had twelve pieces that completed hers. Also, she scored and rolled her pieces of bristol board. Her project had one main motion and that was upward. The forms were clearly opposite when you looked at both of ours.
They did have some similarity, both had a sense of an upward motion. Repetition and multiples were also presented by shapes and a clear visible pattern in both. The glue, as our binding agent was also used by it being non visible to the eye.
Thursday, October 2, 2008
FINAL Twig Project.
As you know my precedent was a Ferris wheel, so that was my inspiration. For my final piece I decided to stick with black and white. I used white paper, folded by measurements according to my binding agent, paper clips. The binding was used by the pieces of paper with a rotating pattern of black and white paper clips.
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